Blindfold chess training for beginners in four stages, each with a pass mark

Blindfold chess training in four stages, from two kings held without a board to a full game. Each stage has a pass mark that tells you when to move on.

  • Beginner to intermediate
  • 7 min read
  • By Bing Cheng

Written with AI assistance; chess positions checked by script and game facts traced to the code.

Quick answer

Blindfold chess training for beginners starts with two kings held without a board, not a game. Next, learn six checks that catch the worst errors in your mental picture, then replay ten moves of your own games from the move list alone. Play a full game blind only after each stage passes its test.

Takeaways

  • Each stage has a pass mark, so you know when to move on and when to repeat.
  • Six checks that every Memory Chess position passes also catch the worst errors in a mental board that has drifted.
  • From stage two on, each test makes you name the pieces that never moved, the ones you lose.
  • Keep the move list in view until a full game comes out clean. Rebuilding from it is the skill.

Who this is for

  • Players who tried a blindfold game and lost the bishops by move ten.
  • Players who can follow a game from notation with a board, but not without one.

Why a first blindfold game collapses

A blindfold game often fails on a single piece that has not moved. You know where the knights are because you moved them. The bishop on c1 sat still for twelve moves, so it fell out of the picture, and you play as if it is not there.

So the training builds the whole board, including the pieces that never move. Each of the four stages below has a test you pass or repeat.

Stage one, two kings and nothing else

The easiest preset in Memory Chess is 2 pieces, and the position rules make those two the kings, never on adjacent squares.

About 3 minutes2 pieces · 10 s to look

Two kings, eyes shut

Play 6 rounds of 2 pieces with 10 seconds to look. Say both squares aloud, shut your eyes, name the colour of each square, then open them and place the kings.

Aim for: Hold two named squares without the board in front of you.

Play 2 pieces, 10 seconds, kings only

The pass mark is six perfect rounds in a row on two separate days, with both square colours right as well. Do not skip the colours. A bishop only ever lives on one colour, so colours let you test your picture later.

If you cannot name a square's colour without thinking, do the coordinates guide first and come back.

Stage two, six checks that catch a drifting mental board

Every position Memory Chess shows passes a fixed set of checks. The same checks catch a drifting mental board. When your imagined position breaks one, the picture is wrong, and you rebuild from the last move you are sure of.

Passing all six does not prove the picture is right. A knight one square off breaks none of them. They catch the gross errors, and stages three and four catch the rest by comparing with the real board.

  • Exactly one king of each colour.
  • The two kings never stand on adjacent squares.
  • No pawn on the first rank or the eighth. A pawn you picture on e1 is a pawn you lost track of.
  • A side's two bishops never stand on squares of the same colour. If you picture both of Black's bishops on dark squares, one is misplaced.
  • No side has more of a piece than a set holds. Eight pawns, two knights, two bishops, two rooks, one queen. If you count three black knights, your picture has invented one.
  • Both kings are never in check at once, and a king in check belongs to the side to move.

About 5 minutesAt a real board

Scholar's mate with no board

Stop scrolling here, so the diagram below stays out of sight, and keep no board in front of you. Say 1.e4 e5 2.Bc4 Nc6 3.Qh5 Nf6 4.Qxf7# aloud, one move at a time. Name the square of all 31 pieces left, run the six checks and say why Black is mated. Then scroll down and compare with the diagram.

Aim for: Every piece named on its square and the mate explained before you look at the diagram.

Scholar's mate is the right first game because it is four moves long and only six pieces move. The other 25 still stand where they started, and those are the ones a blind player drops.

Now say why it is mate. The king on e8 cannot take on f7, because the bishop on c4 covers that square. It cannot step to e7, because the queen on f7 covers it. Black's own queen, bishop and pawn fill d8, f8 and d7. Black's king is in check and it is Black's move, so the last item on the list holds.

The pass mark is a clean run on two different days. Clean means every piece on its square and the mate explained before you look at the diagram.

Fig. 1 After 4.Qxf7#, 31 pieces remain and 25 of them never moved, so check those first. Black to move.

Promotion can break the bishop and piece-count checks in a real game. A pawn can become a third knight or a bishop on its partner's colour, so look for promotions in the move list first.

Stage three, ten moves of your own game from the move list

Scholar's mate can be learned by heart. Your own games cannot, so they test whether you rebuild the board from the moves alone.

About 6 minutesAt a real board

Ten moves from the move list

Open one of your own games on the site you played it on. Cover the board with a sheet of paper or a sticky note, so only the move list shows. Read the first ten moves for each side, 20 in all. Name the square of every piece still on the board and run the six checks. Then step the site's board to Black's tenth move and count the pieces you placed on a wrong square.

Aim for: Zero pieces on a wrong square after ten moves each, with nothing in front of you but the move list.

The pass mark is two clean replays on different days, from different games. One misplaced pawn in a replay can become a lost piece in a blind game.

Stage four, a game with the move list in view

You rebuild from the list, so keeping it in view is part of the drill.

One game every other dayAt a real board

Fifteen moves with the move list in view

Play a friend or an engine. Cover the game board with paper, or turn on the site's blindfold or hidden-pieces setting if it has one. Read the move list after your picture breaks one of the six checks or when unsure where a piece stands, never to find a move. At move 15, set the position up on a real board from memory. Uncover the game board and count the pieces on your real board that stand on a different square.

Aim for: Every piece on its square at move 15, two games in a row.

Once two games pass at move 15, play your next games to the end with the list still in view. Check the final position on a real board the same way. When one full game comes out clean, play the next one with the list hidden. That is your first full blind game.

How long blindfold chess training takes

The first three stages take about four weeks. Stage four takes at least another week. You need two clean 15-move games and then one clean full game, playing one game every other day. That puts your first full blind game, a whole game with the list hidden, about five weeks from today. Repeat a stage you fail instead of skipping ahead.

  1. Stage one3 minutes a day for a week

    Six perfect two-king rounds in a row, colours included, on two separate days.

  2. Stage two5 minutes a day for a week

    Replay Scholar's mate with no board, name all 31 pieces and run the six checks, until two days come out clean.

  3. Stage three6 minutes a day for two weeks

    Ten moves each from one of your own games a day, until two different games pass on different days.

  4. Stage fourOne game every other day, a week or more

    Fifteen moves with the move list in view until two games in a row come out clean, then one clean full game with the list still in view.

Questions

Should I also train with the 6-piece or 12-piece presets?

Not for blindfold. In a game you track pieces through moves you chose. A random 12-piece position has no moves to follow, so it trains recall instead. Stage one uses 2 pieces because the rules make them the kings, the smallest board you can hold.

Do I need to be a strong player first?

No. You need to know how every piece moves and the square names without counting. Stage one assumes nothing else. Stage four assumes you can read notation at reading speed.

What if I picture the board from Black's side?

Pick one orientation and keep it, even when you play Black. White at the bottom matches the way diagrams print, which makes it the easier default. Switching mid-game is an easy way to lose track of a bishop.

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